![]() ![]() For example if there is a score of 5000+ but still only the start 3 stations on week 1, then it can be clearly flagged as fake.Īlso another method could be expanding the leaderboards to show the number of weeks passed too, so that too could be a factor for the community to help declare if a score could be obtained in a legit fashion. However this wouldn't prevent score manipulation directly unless there is a formula based on scale vs # of weeks / stations etc. If they equal the same, then likely more legit score than alterating assets at least. Then cross check MaxAssests with the Current used Assets ( plus reserves in the 'tray' ) Weeks * 2 ( 2 possible assets / week) + Assets (or just +9 ) = MaxAssets However, the sad truth is, the more counter measures a game has, the more it drives certain people to push past them.Īn alternative way would be to add a legit test before adding to leaderboard, Example would be counting the assets that could be obtained.Īssets = 9 ( 3 lines, 3 tunnels, 3 loco's at start ) I think ways to counter it would be to 'hide' the values as a string or such for backup and enforcement and that should help. In regards to this game, I would immagine you could search for the loco's or carriages or tunnels value and alter that, thus giving a distinct advantage. Essentially a global trainer that needs manual calibration etc. Continued abuse of our services will cause your IP address to be blocked indefinitely.Poke is similar to cheat engine if i recall, it hooks into the process and you can run a search for a value amongst the memory ( or something), for example : My character has 1400 current health, so i put in 1400, he then loses some, so it drops to 1263, I then update the search to 1263 ( still filtering from the previous search) this process continues until you find the value that controls the health internally in the game code, which you can then manually manipulate or lock. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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